Soft computing is a branch of computing which, unlike hard computing, can deal with uncertain, imprecise and inexact data. The three constituents of soft computing are fuzzy-logic-based computing, neurocomputing, and genetic algorithms. Fuzzy logic contributes the capability of approximate reasoning, neurocomputing offers function approximation and learning capabilities, and genetic algorithms provide a methodology for systematic random search and optimization. These three capabilities are combined in a complementary and synergetic fashion.This book presents a cohesive set of contributions dealing with important issues and applications of soft computing in systems and control technology. The contributions include state-of-the-art material, mathematical developments, fresh results, and how-to-do issues. Among the problems studied via neural, fuzzy, neurofuzzy and genetic methodologies are: data fusion, reinforcement learning, approximation properties, multichannel imaging, signal processing, system optimization, gaming, and several forms of control.The book can serve as a reference for researchers and practitioners in the field. Readers can find in it a large amount of useful and timely information, and thus save considerable effort in searching for other scattered literature.
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