1. Introduction 2. The Histories of Gaming 3. Games as New Media 4. Web 2.0, Social Media, and Online Games 5. The Politics of the Personal: Avatar Representation, Identity and Identification and Beyond 6. Glaze Cultures: Urban and Location-aware Gaming 7. Gaming in the Asia-Pacific: Two Futures for Gaming - Online Gaming versus Electronic Individualism 8. Conclusion: Gaming in the Twenty-first Century Annotated Guide to Further Reading Questions and Exercises Notes Bibliography Index
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