----- 仿真界面的逐渐增加的学生参与度和持续使用:虚拟世界、游戏和仿真(C部分)
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
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