This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for cooperative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analyzing digital epistemic games and exploring the educational possibilities of computer games.
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