更多详情 在线阅读
被引数量: 2
评价数量: 0
馆藏高校

{{holding.name}}

Gamification-Based E-Learning Strategies for Computer Programming Education

ISBN: 9781522510345 出版年:2016 页码:350 Ricardo Alexandre Peixoto de Queiros Mario Teixeira Pinto IGI Global

知识网络
知识图谱网络
内容简介

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Amazon评论 {{comment.person}}

{{comment.content}}

作品图片
推荐图书