Computers are just for playing games, right? Many will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the 'games' played on computers in the primary classroom is paramount. The teaching ideas in this book use mostwhich operate across the many platforms that primary schools use. Based on the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary they need to successfully implement the activity in the classroom.
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