----- 利用Java编程GPS和OpenStreetMap的应用:Realobject应用框架
FROM VISION TO MISSION Software Objects and Real-World Representations Introduction Controlling Remote Objects via References Object-Oriented Programming Models in Physics The Vision Introduction Physical Objects Projecting Reality into Virtual Worlds Real-World Objects (ROs) Real Object Applications (RO-Apps) Real Object Application Framework (ROAF) OOA Analysis and Mission Introduction Language Analysis Semantic Network Gathering Information Data Dictionary Problem Statement Candidate Objects The Mission GLOBAL POSITIONING Space and Time Introduction A GeoPoint for Spatial Coordinate Systems A Position Interface for Various Coordinate Systems A Route to Manage an Array of Positions NAVSTAR GPS GPSpoint implements GPSinfo GPStrace extends Route JavaGPS Requirements for a GPSunit Real vs. SimulatedMotion Recording a liveTrace Loading a GPX File to a GPStrace Play Back a GPStrace The GPS Package: roaf.gps From Geography to Cartography Introduction Map Projection Systems Requirements for a Map GUI The Framework Pattern Creating a MapPanel Creating a Swing Mapping Application Interacting via MapEvents Deploying the GPXviewer.jar The GUI Mapping Package REALOBJECTS (ROs) Objects in Motion Introduction Every RealObject has a GPSunit abstract Motion of a RealObject Creating a Motorcycle Observing Motorcycles Processing Digital Maps Introduction Overview A Map Compiler for OSM Data Collecting Geometry in the Field Map Attribution with JOSM Map Formats Processing Maps with Osmosis Parsing OSM Files with the OSMparser toolchain Configuration Rendering OpenStreetMaps with Kosmos Making Maps Navigable Introduction Map Compiler Branches Networking Creating a NavigableMap Conclusion Navigating Objects Introduction Navigation Systems Route Calculation Exploring the Graph with a GameMap The Navigator ROAPPS: REALOBJECT APPLICATIONS Separating the RO Client and the ROA Server Introduction Observing Remote Objects ROAF Client Software The roaf.util.RMI Class Client Server Architecture Introduction Status Report Four-Layer Architecture The ServerEngine The RealObjectsServer SOs: ServerObjects Server Tuning The RealObjectsBox ROAdio Broadcasting Rolling out a ROApp Introduction LC: The Game Scenario Server Architecture Application Layer: ROApp Extends ROServer ROF: The RealObject Framework ROApp clients: LCPlayer extends RealObject More ServerObjects The ROApp Scenario Mission Accomplished: Time to Play Introduction Using the Application Interactive GUIPlayers Intelligent Players Robocode ROAF: REAL OBJECT APPLICATION FRAMEWORK Evolution Introduction Game Scenario versus Real World ROApp Classification RO Classification Decouple Mature ROs The RealObject Hierarchy
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