----- 模拟战争:通过模拟游戏研究冲突
Introduction Part 1 Theory 1.Modelling War 2. Accuracy vs Playability 3. The Utility of Simulations 4. Simulation Research Part 2 Mechanics 5. Designing the Components 6. Modelling Conflict Dynamics 7. Modelling Command Dynamics 8. Development and Playtesting Part 3 Simulations 9. Ancient Warfare 10. World War Two 11. Air Combat Conclusion Appendix 1: Some Basic Maths Appendix 2: Cyberboard as a Design Tool Index.
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