Physically Based Rendering —— From Theory to Implementation

----- 基于物理的渲染:从理论到实现

ISBN: 9780125531801 出版年:2004 页码:1,059 Pharr, Matt Humphreys, Greg Morgan Kaufmann_RM

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Rendering is a crucial component of computer graphicsthe conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in codehere is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers.*CD-ROM with the source code for a complete rendering system for Windows, OS X, & Linuxith many examples of images created by the system throughout the 4 color text*The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described*The most complete guide to understanding, designing, and building a rendering system

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